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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
| Include | #include "Abilities/GameplayAbilityTargetTypes.h" |
Syntax
namespace EGameplayAbilityTargetingLocationType
{
enum Type
{
UMETA =(DisplayName = "Literal Transform"),
UMETA =(DisplayName = "Literal Transform"),
UMETA =(DisplayName = "Literal Transform"),
}
}
Values
| Name | Description |
|---|---|
| UMETA | We report an actual raw transform. |
| UMETA | We report an actual raw transform. |
| UMETA | We report an actual raw transform. |
Remarks
What type of location calculation to use when an ability asks for our transform