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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Async > API/Plugins/GameplayAbilities/Abilities/Async/UAbilityAsync_WaitGameplayEvent
- UBlueprintAsyncActionBase::Activate()
- UAbilityAsync_WaitGameplayEvent::Activate()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync_WaitGameplayEvent.h |
| Include | #include "Abilities/Async/AbilityAsync_WaitGameplayEvent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Async/AbilityAsync_WaitGameplayEvent.cpp |
virtual void Activate&40;&41;
Remarks
Called to trigger the action once the delegates have been bound