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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Async > API/Plugins/GameplayAbilities/Abilities/Async/UAbilityAsync
- UAbilityAsync::EndAction()
- UAbilityAsync_WaitGameplayTag::EndAction()
- UAbilityAsync_WaitGameplayTagQuery::EndAction()
- UAbilityAsync_WaitGameplayEvent::EndAction()
- UAbilityAsync_WaitAttributeChanged::EndAction()
- UAbilityAsync_WaitGameplayEffectApplied::EndAction()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync.h |
| Include | #include "Abilities/Async/AbilityAsync.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Async/AbilityAsync.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Ability&124;Async"&41;
virtual void EndAction&40;&41;
Remarks
Explicitly end the action, will disable any callbacks and allow action to be destroyed