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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Async > API/Plugins/GameplayAbilities/Abilities/Async/UAbilityAsync
- UCancellableAsyncAction::Cancel()
- UAbilityAsync::Cancel()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Async/AbilityAsync.h |
| Include | #include "Abilities/Async/AbilityAsync.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Async/AbilityAsync.cpp |
virtual void Cancel&40;&41;
Remarks
Cancel an asynchronous action, this attempts to cancel any lower level processes and also prevents delegates from being fired