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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityWorldReticle
Syntax
UPROPERTY (BlueprintReadOnly, Category="Network")
bool bIsTargetValid
Remarks
This indicates whether or not the targeting actor considers the current target to be valid. Defaults to true.