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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityWorldReticle
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle.h |
| Include | #include "Abilities/GameplayAbilityWorldReticle.h" |
UFUNCTION (BlueprintImplementableEvent, Category=Reticle)
void OnValidTargetChanged
(
bool bNewValue
)
Remarks
Called whenever bIsTargetValid changes value.