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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityTargetActor_Trac-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Trace.h |
| Include | #include "Abilities/GameplayAbilityTargetActor_Trace.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbilityTargetActor_Trace.cpp |
static void LineTraceWithFilter
(
FHitResult & OutHitResult,
const UWorld * World,
const FGameplayTargetDataFilterHandle FilterHandle,
const FVector & Start,
const FVector & End,
FName ProfileName,
const FCollisionQueryParams Params
)
Remarks
Traces as normal, but will manually filter all hit actors