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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityTargetActor_Trac-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Trace.h |
| Include | #include "Abilities/GameplayAbilityTargetActor_Trace.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbilityTargetActor_Trace.cpp |
static bool ClipCameraRayToAbilityRange
(
FVector CameraLocation,
FVector CameraDirection,
FVector AbilityCenter,
float AbilityRange,
FVector & ClippedPosition
)