Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities
Inheritance Hierarchy
- AActor
- AGameplayAbilityTargetActor
- AGameplayAbilityTargetActor_Radius
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Radius.h |
| Include | #include "Abilities/GameplayAbilityTargetActor_Radius.h" |
Syntax
UCLASS (Blueprintable, NotPlaceable)
class AGameplayAbilityTargetActor_Radius : public AGameplayAbilityTargetActor
Remarks
Selects everything within a given radius of the source actor.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | Radius | Radius of target acquisition around the ability's start location. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AGameplayAbilityTargetActor_Radius
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FGameplayAbilityTargetDataHandle | MakeTargetData
(
const TArray< TWeakObjectPtr< AActor > >& Actors, |
||
| TArray< TWeakObjectPtr< AActor > > | PerformOverlap
(
const FVector& Origin |
Overridden from AGameplayAbilityTargetActor
| Type | Name | Description | |
|---|---|---|---|
| void | Requesting targeting data, but not necessarily stopping/destroying the task. | ||
| void | StartTargeting
(
UGameplayAbility* Ability |
Initialize and begin targeting logic |