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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityTargetActor_Radi-
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Radius.h |
| Include | #include "Abilities/GameplayAbilityTargetActor_Radius.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbilityTargetActor_Radius.cpp |
FGameplayAbilityTargetDataHandle MakeTargetData
&40;
const TArray< TWeakObjectPtr< AActor >> & Actors,
const FVector & Origin
&41; const