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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityTargetActor
- AGameplayAbilityTargetActor::StartTargeting()
- AGameplayAbilityTargetActor_GroundTrace::StartTargeting()
- AGameplayAbilityTargetActor_ActorPlacement::StartTargeting()
- AGameplayAbilityTargetActor_Radius::StartTargeting()
- AGameplayAbilityTargetActor_ActorPlacement::StartTargeting()
- AGameplayAbilityTargetActor_Trace::StartTargeting()
- AGameplayAbilityTargetActor_GroundTrace::StartTargeting()
- AGameplayAbilityTargetActor_ActorPlacement::StartTargeting()
- AGameplayAbilityTargetActor_ActorPlacement::StartTargeting()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor.h |
| Include | #include "Abilities/GameplayAbilityTargetActor.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbilityTargetActor.cpp |
virtual void StartTargeting
&40;
UGameplayAbility &42; Ability
&41;
Remarks
Initialize and begin targeting logic