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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityTargetActor
Syntax
UPROPERTY&40;EditAnywhere, Category&61;Advanced&41;
bool ShouldProduceTargetDataOnServer
Remarks
The TargetData this class produces can be entirely generated on the server. We don't require the client to send us full or partial TargetData (possibly just a 'confirm')