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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityTargetActor
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Meta=(ExposeOnSpawn=true), Category=Targeting)
TSubclassOf < AGameplayAbilityWorldReticle > ReticleClass
Remarks
Reticle that will appear on top of acquired targets. Reticles will be spawned/despawned as targets are acquired/lost.