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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityTargetActor
Syntax
UPROPERTY&40;BlueprintReadWrite, EditAnywhere, Meta&61;&40;ExposeOnSpawn&61;true&41;, Category&61;Targeting&41;
TSubclassOf< AGameplayAbilityWorldReticle > ReticleClass
Remarks
Reticle that will appear on top of acquired targets. Reticles will be spawned/despawned as targets are acquired/lost.