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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/AGameplayAbilityTargetActor
- AActor::IsNetRelevantFor()
- AGameplayAbilityTargetActor::IsNetRelevantFor()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor.h |
| Include | #include "Abilities/GameplayAbilityTargetActor.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbilityTargetActor.cpp |
virtual bool IsNetRelevantFor
(
const AActor * RealViewer,
const AActor * ViewTarget,
const FVector & SrcLocation
) const
Remarks
Checks to see if this actor is relevant for a specific network connection