Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AGameplayAbilityWorldReticle
- AGameplayAbilityWorldReticle_ActorVisualization
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle_ActorVisualization.h |
| Include | #include "Abilities/GameplayAbilityWorldReticle_ActorVisualization.h" |
Syntax
UCLASS (NotPlaceable)
class AGameplayAbilityWorldReticle_ActorVisualization : public AGameplayAbilityWorldReticle
Remarks
This is a dummy reticle for internal use by visualization placement tasks. It builds a custom visual model of the visualization being placed.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TObjectPtr< UActorComponent > > | VisualizationComponents |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AGameplayAbilityWorldReticle_ActorVisualization
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UCapsuleComponent * | Returns CollisionComponent subobject | ||
| void | InitializeReticleVisualizationInformation
(
AGameplayAbilityTargetActor* InTargetingActor, |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Overridable function called whenever this actor is being removed from a level |