Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/AGameplayCueNotify_Actor
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h |
| Include | #include "GameplayCueNotify_Actor.h" |
UFUNCTION (BlueprintNativeEvent, Category="GameplayCueNotify", DisplayName="On Become Relevant",
Meta=(ScriptName="OnBecomeRelevant;WhileActive"))
bool WhileActive
(
AActor * MyTarget,
const FGameplayCueParameters & Parameters
)
Remarks
Called when a GameplayCue with duration is first seen as active, even if it wasn't actually just applied (Join in progress, etc)