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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/AGameplayCueNotify_Actor
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h |
| Include | #include "GameplayCueNotify_Actor.h" |
UFUNCTION (BlueprintNativeEvent, Category="GameplayCueNotify")
bool OnExecute
(
AActor * MyTarget,
const FGameplayCueParameters & Parameters
)
Remarks
Called when a GameplayCue is executed, this is used for instant effects or periodic ticks