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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/AGameplayCueNotify_Actor
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h |
| Include | #include "GameplayCueNotify_Actor.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_Actor.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"GameplayCueNotify",
DisplayName&61;"End &40;Recycle&41; GameplayCue", Meta&61;&40;ScriptName&61;"EndGameplayCue"&41;&41;
virtual void K2_EndGameplayCue&40;&41;
Remarks
Ends the gameplay cue: either destroying it or recycling it. You must call this manually only if you do not use bAutoDestroyOnRemove/AutoDestroyDelay