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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/AGameplayCueNotify_Actor
- AGameplayCueNotify_Actor::IsDataValid()
- AGameplayCueNotify_BurstLatent::IsDataValid()
- AGameplayCueNotify_Looping::IsDataValid()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h |
| Include | #include "GameplayCueNotify_Actor.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_Actor.cpp |
virtual EDataValidationResult IsDataValid
(
class FDataValidationContext & Context
) const