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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/AGameplayCueNotify_Actor
- AActor::Destroyed()
- AGameplayCueNotify_Actor::Destroyed()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h |
| Include | #include "GameplayCueNotify_Actor.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_Actor.cpp |
virtual void Destroyed&40;&41;
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending