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This is a dummy reticle for internal use by visualization placement tasks. It builds a custom visual model of the visualization being placed.
| Name | AGameplayAbilityWorldReticle_ActorVisualization |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle_ActorVisualization.h |
| Include Path | #include "Abilities/GameplayAbilityWorldReticle_ActorVisualization.h" |
Syntax
UCLASS (NotPlaceable)
class AGameplayAbilityWorldReticle_ActorVisualization : public AGameplayAbilityWorldReticle
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AGameplayAbilityWorldReticle → AGameplayAbilityWorldReticle_ActorVisualization
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AGameplayAbilityWorldReticle_ActorVisualization
(
const FObjectInitializer& ObjectInitializer |
Abilities/GameplayAbilityWorldReticle_ActorVisualization.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VisualizationComponents | TArray< TObjectPtr< UActorComponent > > | Abilities/GameplayAbilityWorldReticle_ActorVisualization.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollisionComponent | TObjectPtr< class UCapsuleComponent > | Hardcoded collision component, so other objects don't think they can collide with the visualization actor | Abilities/GameplayAbilityWorldReticle_ActorVisualization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCapsuleComponent * GetCollisionComponent() |
Returns CollisionComponent subobject | Abilities/GameplayAbilityWorldReticle_ActorVisualization.h | |
void InitializeReticleVisualizationInformation
(
AGameplayAbilityTargetActor* InTargetingActor, |
Abilities/GameplayAbilityWorldReticle_ActorVisualization.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Overridable function called whenever this actor is being removed from a level | Abilities/GameplayAbilityWorldReticle_ActorVisualization.h |