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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | AGameplayAbilityTargetActor_SingleLineTrace |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_SingleLineTrace.h |
| Include Path | #include "Abilities/GameplayAbilityTargetActor_SingleLineTrace.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class AGameplayAbilityTargetActor_SingleLineTrace : public AGameplayAbilityTargetActor_Trace
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AGameplayAbilityTargetActor → AGameplayAbilityTargetActor_Trace → AGameplayAbilityTargetActor_SingleLineTrace
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AGameplayAbilityTargetActor_SingleLineTrace
(
const FObjectInitializer& ObjectInitializer |
Abilities/GameplayAbilityTargetActor_SingleLineTrace.h |
Functions
Public
Protected
Overridden from AGameplayAbilityTargetActor_Trace
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FHitResult PerformTrace
(
AActor* InSourceActor |
Abilities/GameplayAbilityTargetActor_SingleLineTrace.h |