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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | AGameplayAbilityTargetActor_GroundTrace |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_GroundTrace.h |
| Include Path | #include "Abilities/GameplayAbilityTargetActor_GroundTrace.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class AGameplayAbilityTargetActor_GroundTrace : public AGameplayAbilityTargetActor_Trace
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AGameplayAbilityTargetActor → AGameplayAbilityTargetActor_Trace → AGameplayAbilityTargetActor_GroundTrace
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AGameplayAbilityTargetActor_GroundTrace
(
const FObjectInitializer& ObjectInitializer |
Abilities/GameplayAbilityTargetActor_GroundTrace.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollisionHeight | float | Height for a capsule. Implicitly indicates a capsule is desired if this is greater than zero. | Abilities/GameplayAbilityTargetActor_GroundTrace.h |
|
| CollisionRadius | float | Radius for a sphere or capsule. | Abilities/GameplayAbilityTargetActor_GroundTrace.h |
|
Functions
Public
Overridden from AGameplayAbilityTargetActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void StartTargeting
(
UGameplayAbility* Ability |
Initialize and begin targeting logic | Abilities/GameplayAbilityTargetActor_GroundTrace.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AdjustCollisionResultForShape
(
const FVector OriginalStartPoint, |
Abilities/GameplayAbilityTargetActor_GroundTrace.h |
Overridden from AGameplayAbilityTargetActor_Trace
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FHitResult PerformTrace
(
AActor* InSourceActor |
Abilities/GameplayAbilityTargetActor_GroundTrace.h |
Overridden from AGameplayAbilityTargetActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsConfirmTargetingAllowed() |
Abilities/GameplayAbilityTargetActor_GroundTrace.h |