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API > API/Plugins > API/Plugins/GameplayAbilities
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| Name |
AGameplayAbilityTargetActor_GroundTrace |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_GroundTrace.h |
| Include Path |
#include "Abilities/GameplayAbilityTargetActor_GroundTrace.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class AGameplayAbilityTargetActor_GroundTrace : public AGameplayAbilityTargetActor_Trace
Inheritance Hierarchy
Derived Classes
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Abilities/GameplayAbilityTargetActor_GroundTrace.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CollisionHeight |
float |
Height for a capsule. Implicitly indicates a capsule is desired if this is greater than zero. |
Abilities/GameplayAbilityTargetActor_GroundTrace.h |
- BlueprintReadWrite
- EditAnywhere
- Meta=(ExposeOnSpawn=true)
- Category=Targeting
|
| CollisionRadius |
float |
Radius for a sphere or capsule. |
Abilities/GameplayAbilityTargetActor_GroundTrace.h |
- BlueprintReadWrite
- EditAnywhere
- Meta=(ExposeOnSpawn=true)
- Category=Targeting
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Initialize and begin targeting logic |
Abilities/GameplayAbilityTargetActor_GroundTrace.h |
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Protected
| Name |
Remarks |
Include Path |
Unreal Specifiers |
bool AdjustCollisionResultForShape
(
const FVector OriginalStartPoint,
const FVector OriginalEndPoint,
const FCollisionQueryParams Params,
FHitResult& OutHitResult
) const
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Abilities/GameplayAbilityTargetActor_GroundTrace.h |
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| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Abilities/GameplayAbilityTargetActor_GroundTrace.h |
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| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual bool IsConfirmTargetingAllowed()
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Abilities/GameplayAbilityTargetActor_GroundTrace.h |
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