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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/AGameplayAbilityTargetActor
Description
Replicated target data was received from a client. Possibly sanitize/verify. return true if data is good and we should broadcast it as valid data.
| Name | OnReplicatedTargetDataReceived |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor.h |
| Include Path | #include "Abilities/GameplayAbilityTargetActor.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbilityTargetActor.cpp |
virtual bool OnReplicatedTargetDataReceived
(
FGameplayAbilityTargetDataHandle & Data
) const