Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- APawn
- ADefaultPawn
- AAbilitySystemTestPawn
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemTestPawn.h |
| Include | #include "AbilitySystemTestPawn.h" |
Syntax
UCLASS&40;Blueprintable, BlueprintType, NotPlaceable&41;
class AAbilitySystemTestPawn :
public ADefaultPawn,
public IGameplayCueInterface,
public IAbilitySystemInterface
Constructors
| Type | Name | Description | |
|---|---|---|---|
AAbilitySystemTestPawn
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UAbilitySystemComponent * | Returns AbilitySystemComponent subobject |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay |
Overridden from IAbilitySystemInterface
| Type | Name | Description | |
|---|---|---|---|
| UAbilitySystemComponent * | Returns the ability system component to use for this actor. |
Constants
| Name | Description |
|---|---|
| AbilitySystemComponentName |