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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/AAbilitySystemTestPawn
- AActor::PostInitializeComponents()
- APawn::PostInitializeComponents()
- AAbilitySystemTestPawn::PostInitializeComponents()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemTestPawn.h |
| Include | #include "AbilitySystemTestPawn.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemTestPawn.cpp |
virtual void PostInitializeComponents&40;&41;
Remarks
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay