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API > API/Plugins > API/Plugins/GameInputBase > API/Plugins/GameInputBase/UGameInputPlatformSettings
Syntax
UPROPERTY (Config, EditAnywhere, Category="Processing Options", Meta=(ConfigRestartRequired=true))
bool bProcessMouse
Remarks
If true, then we will process the GameInputKindMouse type.
Note: You likely do not want this on for Windows targets, as those input events are already processed via the WindowsApplication. This should really only be used for console targets. This is currently disabled on Windows.
Default: True