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API > API/Plugins > API/Plugins/GameInputBase > API/Plugins/GameInputBase/UGameInputPlatformSettings
Syntax
UPROPERTY (Config, EditAnywhere, Category="Processing Options", Meta=(ConfigRestartRequired=true))
bool bProcessKeyboard
Remarks
If true, then we will process the GameInputKindKeyboard type.
Note: You likely do not want this on for Windows targets, as those input events are already processed via the WindowsApplication. This should really only be used for console targets. This is currently disabled on Windows.
Default: True