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API > API/Plugins > API/Plugins/GameInputBase > API/Plugins/GameInputBase/UGameInputPlatformSettings
Syntax
UPROPERTY (Config, EditAnywhere, Category="Processing Options", Meta=(ConfigRestartRequired=true))
bool bProcessGamepad
Remarks
If true, then we will process the GameInputKindGamepad type.
Note: If you are using Game Input on Windows where there are other Input Device module plugins (XInput, WinDualShock, etc) you should disable those to use this. Otherwise, there will be "duplicate" gamepad input events.
Default: True