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API > API/Plugins > API/Plugins/GameInputBase > API/Plugins/GameInputBase/UGameInputPlatformSettings
Syntax
UPROPERTY (EditAnywhere, Config, Category="Processing Options",
Meta=(ConfigRestartRequired=true, DisplayName="Process Flight Sticks (Experimental)"))
bool bProcessFlightStick
Remarks
If true, then we will process the GameInputKindFlightStick type.
Note: This is experimental!
Default: False