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API > API/Plugins > API/Plugins/GameInputBase > API/Plugins/GameInputBase/UGameInputDeveloperSettings
References
| Module | GameInputBase |
| Header | /Engine/Plugins/Runtime/GameInput/Source/GameInputBase/Public/GameInputDeveloperSettings.h |
| Include | #include "GameInputDeveloperSettings.h" |
| Source | /Engine/Plugins/Runtime/GameInput/Source/GameInputBase/Private/GameInputDeveloperSettings.cpp |
UFUNCTION ()
static const TArray < uint32 > & GetControllerButtonMappingDataKeyOptions()
Remarks
Returns all known uint32 options for controller button configurations. this is useful for making it easier to select in the editor instead of having to manually type everything in on a UPROPERTY i.e.
meta=(GetOptions="GameInput.GameInputDeveloperSettings.GetControllerButtonMappingDataKeyOptions")