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API > API/Plugins > API/Plugins/GameInputBase > API/Plugins/GameInputBase/IGameInputDeviceInterface
- IInputDevice::SetChannelValue()
- IGameInputDeviceInterface::SetChannelValue()
References
| Module | GameInputBase |
| Header | /Engine/Plugins/Runtime/GameInput/Source/GameInputBase/Public/IGameInputDeviceInterface.h |
| Include | #include "IGameInputDeviceInterface.h" |
| Source | /Engine/Plugins/Runtime/GameInput/Source/GameInputBase/Private/IGameInputDeviceInterface.cpp |
virtual void SetChannelValue
(
int32 ControllerId,
FForceFeedbackChannelType ChannelType,
float Value
)
Remarks
Force Feedback pass through functions