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API > API/Plugins > API/Plugins/GameInputBase > API/Plugins/GameInputBase/FGameInputRawDeviceReportData
Syntax
UPROPERTY (EditAnywhere, Config, Category="Game Input Device",
Meta=(EditCondition="TranslationBehavior == ERawDeviceReportTranslationBehavior::TreatAsAnalog || TranslationBehavior == ERawDeviceReportTranslationBehavior::TreatAsTrigger", EditConditionHides))
bool bIgnoreAnalogInputDeviceScopeForThisRawReport
Remarks
If true, then this raw report data will NOT set the FInputDeviceScope.
This may be desirable if you have a very sensitive axis value or something which may be constantly reporting that you don't necessarily want to be used to determine things like Common UI icons or other systems who read device scope.
Default: False.