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API > API/Plugins > API/Plugins/GameInputBase > API/Plugins/GameInputBase/FGameInputDeviceConfiguration
Syntax
UPROPERTY (EditAnywhere, Config, Category="Device Settings|Raw Report",
Meta=(EditCondition="bProcessRawReportData"))
uint32 RawReportReadingId
Remarks
The raw report reading ID ( GameInputRawDeviceReportInfo::id ).
We need to know this value so that we can confirm that the reading we are receiving is for this device configuration.