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API > API/Plugins > API/Plugins/GameInputBase > API/Plugins/GameInputBase/FGameInputDeviceConfiguration
Syntax
UPROPERTY (EditAnywhere, Config, Category="Device Settings|Controller",
Meta=(EditCondition="bProcessControllerButtons"))
TMap< uint32 , FName > ControllerButtonMappingData
Remarks
A map of uint32 button index to an associated FName Unreal gamepad key name.
These key values should be (1 << [button index]) i.e, powers of two.