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Configuration of an individual axis from a Game Input Controller device type.
These settings would be used for one individual reading from a "GetControllerAxisState" call.
| Name | FGameInputControllerAxisData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameInput/Source/GameInputBase/Public/GameInputDeveloperSettings.h |
| Include Path | #include "GameInputDeveloperSettings.h" |
Syntax
USTRUCT ()
struct FGameInputControllerAxisData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameInputControllerAxisData() |
GameInputDeveloperSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPackedPositveAndNegative | bool | Set this to true if this axis represents a positive and negative value packed into one float. | GameInputDeveloperSettings.h |
|
| DeadZone | float | GameInputDeveloperSettings.h |
|
|
| KeyName | FName | GameInputDeveloperSettings.h |
|
|
| Scalar | float | Scalar that the input value will be multiplied by before being reported to the input system. | GameInputDeveloperSettings.h |
|
Functions
Public
See Also
- FGameInputControllerDeviceProcessor::ProcessControllerAxisState