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API > API/Plugins > API/Plugins/GameInputBase
| Name | FGameInputBaseModule |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameInput/Source/GameInputBase/Public/GameInputBaseModule.h |
| Include Path | #include "GameInputBaseModule.h" |
Syntax
class FGameInputBaseModule : public IModuleInterface
Implements Interfaces
Functions
Public
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
GameInputBaseModule.h | ||
virtual void StartupModule() |
GameInputBaseModule.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeGameInputKeys() |
GameInputBaseModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FGameInputBaseModule & Get() |
GameInputBaseModule.h | ||
static bool IsAvailable() |
Returns true if this module is loaded (aka available) by the FModuleManager | GameInputBaseModule.h |