Navigation
API > API/Plugins > API/Plugins/GameInputBase
Inheritance Hierarchy
- IModuleInterface
- FGameInputBaseModule
References
| Module | GameInputBase |
| Header | /Engine/Plugins/Runtime/GameInput/Source/GameInputBase/Public/GameInputBaseModule.h |
| Include | #include "GameInputBaseModule.h" |
Syntax
class FGameInputBaseModule : public IModuleInterface
Functions
| Type | Name | Description | |
|---|---|---|---|
| FGameInputBaseModule & | Get () |
||
| void | |||
| bool | IsAvailable () |
Returns true if this module is loaded (aka available) by the FModuleManager | |
| void | |||
| void |