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FBuiltInGameFeaturePluginBehaviorOptions |
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FDataRegistrySourceToAdd |
Defines which source assets to add and conditions for adding |
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FDepthFirstGameFeatureSorter |
Finds plugin dependencies and returns them in dependency order (reverse topological sort order) |
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FGameFeatureActivatingContext |
Context that provides extra information for activating a game feature |
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FGameFeatureComponentEntry |
Description of a component to add to a type of actor when this game feature is enabled (the actor class must be game feature aware, it does not happen magically) |
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FGameFeatureDeactivatingContext |
Context that provides extra information for deactivating a game feature, will use the same change context rules as the activating context |
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FGameFeaturePauseStateChangeContext |
Context that provides extra information for a game feature changing its pause state |
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FGameFeaturePluginDetails |
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FGameFeaturePluginIdentifier |
Struct used to transform a GameFeaturePlugin URL into something that can uniquely identify the GameFeaturePlugin without including any transient data being passed in through the URL |
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FGameFeaturePluginInfo |
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FGameFeatureStateChangeContext |
Struct that determines if game feature action state changes should be applied for cases where there are multiple worlds or contexts. |
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FGameFeatureVersePathLookup |
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FInstallBundlePluginProtocolMetaData |
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FResult |
Struct wrapper on a combined TValueOrError ErrorCode and FText OptionalErrorText that can provide an FString error code and if set more detailed FText OptionalErrorText information for the results of a GameFeaturesPlugin operation. |
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IGameFeatureStateChangeObserver |
This class is meant to be overridden in your game to handle game-specific reactions to game feature plugins being mounted or unmounted |
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UDefaultGameFeaturesProjectPolicies |
This is a default implementation that immediately processes all game feature plugins the based on their BuiltInAutoRegister, BuiltInAutoLoad, and BuiltInAutoActivate settings. |
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UGameFeatureAction |
Represents an action to be taken when a game feature is activated |
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UGameFeatureAction_AddCheats |
Adds cheat manager extensions to the cheat manager for each player |
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UGameFeatureAction_AddChunkOverride |
Used to cook assets from a GFP into a specified chunkId. |
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UGameFeatureAction_AddComponents |
Adds actor<->component spawn requests to the component manager |
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UGameFeatureAction_AddWPContent |
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UGameFeatureAction_DataRegistry |
Specifies a list of Data Registries to load and initialize with this feature |
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UGameFeatureAction_DataRegistrySource |
Specifies a list of source assets to add to Data Registries when this feature is activated |
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UGameFeatureData |
Data related to a game feature, a collection of code and content that adds a separable discrete feature to the game |
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UGameFeaturesProjectPolicies |
This class allows project-specific rules to be implemented for game feature plugins. |
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UGameFeaturesSubsystem |
The manager subsystem for game features |
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UGameFeaturesSubsystemSettings |
Settings for the Game Features framework |
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UGameFeatureStateChangeObserver |
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UGameFeatureVersePathMapperCommandlet |
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