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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeaturesSubsystem
Description
Loads all built-in game feature plugins that pass the specified filters, split over multiple frames processing only AmortizeRate plugins per frame if greater than 0. Note that AdditionalFilter must be a TFunction and not a TFunctionRef since it will be used in future ticks
| Name | LoadBuiltInGameFeaturePlugins_Amortized |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
void LoadBuiltInGameFeaturePlugins_Amortized
(
const FBuiltInPluginAdditionalFilters_Copyable & AdditionalFilter_Copyable,
int32 AmortizeRate,
const FBuiltInGameFeaturePluginsLoaded & CompleteDelegate
)