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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeaturesSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FilterInactivePluginAssets
(
TArray< FAssetIdentifier >& AssetsToFilter |
Removes assets that are in plugins we know to be inactive. Order is not maintained. | GameFeaturesSubsystem.h | |
void FilterInactivePluginAssets
(
TArray< FAssetData >& AssetsToFilter |
Removes assets that are in plugins we know to be inactive. Order is not maintained. | GameFeaturesSubsystem.h |
FilterInactivePluginAssets(TArray< FAssetIdentifier > &)
Description
Removes assets that are in plugins we know to be inactive. Order is not maintained.
| Name | FilterInactivePluginAssets |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
void FilterInactivePluginAssets
(
TArray < FAssetIdentifier > & AssetsToFilter
) const
FilterInactivePluginAssets(TArray< FAssetData > &)
Description
Removes assets that are in plugins we know to be inactive. Order is not maintained.
| Name | FilterInactivePluginAssets |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
void FilterInactivePluginAssets
(
TArray < FAssetData > & AssetsToFilter
) const