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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeaturesSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CancelGameFeatureStateChange
(
const FString& PluginURL |
Attempt to cancel any state change. | GameFeaturesSubsystem.h | |
void CancelGameFeatureStateChange
(
const FString& PluginURL, |
GameFeaturesSubsystem.h | ||
void CancelGameFeatureStateChange
(
TConstArrayView< FString > PluginURLs, |
GameFeaturesSubsystem.h |
CancelGameFeatureStateChange(const FString &)
Description
Attempt to cancel any state change. Calls back when cancelation is complete. Any other pending callbacks will be called with a canceled error.
| Name | CancelGameFeatureStateChange |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
void CancelGameFeatureStateChange
(
const FString & PluginURL
)
CancelGameFeatureStateChange(const FString &, const FGameFeaturePluginChangeStateComplete &)
| Name | CancelGameFeatureStateChange |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
void CancelGameFeatureStateChange
(
const FString & PluginURL,
const FGameFeaturePluginChangeStateComplete & CompleteDelegate
)
CancelGameFeatureStateChange(TConstArrayView< FString >, const FMultipleGameFeaturePluginChangeStateComplete &)
| Name | CancelGameFeatureStateChange |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
void CancelGameFeatureStateChange
(
TConstArrayView< FString > PluginURLs,
const FMultipleGameFeaturePluginChangeStateComplete & CompleteDelegate
)