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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeaturesSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddObserver
(
UObject* Observer |
GameFeaturesSubsystem.h | ||
void AddObserver
(
UObject* Observer, |
Add Observer to be notified when plugin states change. Observer must implement IGameFeatureStateChangeObserver and be non-null. | GameFeaturesSubsystem.h |
AddObserver(UObject *)
| Name | AddObserver |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
void AddObserver
(
UObject * Observer
)
AddObserver(UObject *, const EObserverPluginStateUpdateMode)
Description
Add Observer to be notified when plugin states change. Observer must implement IGameFeatureStateChangeObserver and be non-null.
| Name | AddObserver |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesSubsystem.h |
| Include Path | #include "GameFeaturesSubsystem.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp |
void AddObserver
(
UObject * Observer,
const EObserverPluginStateUpdateMode UpdateMode
)