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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeaturesProjectPolicies
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsPluginAllowed
(
const FString& PluginURL |
GameFeaturesProjectPolicies.h | ||
virtual bool IsPluginAllowed
(
const FString& PluginURL, |
Called to determine if a plugin is allowed to be loaded or not (e.g., when doing a fast cook a game might want to disable some or all game feature plugins) | GameFeaturesProjectPolicies.h |
IsPluginAllowed(const FString &)
| Name | IsPluginAllowed |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h |
| Include Path | #include "GameFeaturesProjectPolicies.h" |
virtual bool IsPluginAllowed
(
const FString & PluginURL
) const
IsPluginAllowed(const FString &, FString *)
Description
Called to determine if a plugin is allowed to be loaded or not (e.g., when doing a fast cook a game might want to disable some or all game feature plugins)
| Name | IsPluginAllowed |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h |
| Include Path | #include "GameFeaturesProjectPolicies.h" |
virtual bool IsPluginAllowed
(
const FString & PluginURL,
FString * OutReason
) const