Navigation
API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeaturesProjectPolicies
- UGameFeaturesProjectPolicies::GetGameFeatureLoadingMode()
- UDefaultGameFeaturesProjectPolicies::GetGameFeatureLoadingMode()
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h |
| Include | #include "GameFeaturesProjectPolicies.h" |
virtual void GetGameFeatureLoadingMode
&40;
bool & bLoadClientData,
bool & bLoadServerData
&41; const
Remarks
Called to determine if this should be treated as a client, server, or both for data preloading Actions can use this to decide what to load at runtime