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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeatureData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TArray< FPrimaryAssetTypeInfo > & GetPrimaryAssetTypesToScan () |
Method to get where the primary assets should scanned from in the plugin hierarchy | GameFeatureData.h | |
virtual TArray< FPrimaryAssetTypeInfo > & GetPrimaryAssetTypesToScan () |
GameFeatureData.h |
GetPrimaryAssetTypesToScan()
Description
Method to get where the primary assets should scanned from in the plugin hierarchy
| Name | GetPrimaryAssetTypesToScan |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureData.h |
| Include Path | #include "GameFeatureData.h" |
virtual const TArray < FPrimaryAssetTypeInfo > & GetPrimaryAssetTypesToScan() const
GetPrimaryAssetTypesToScan()
| Name | GetPrimaryAssetTypesToScan |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureData.h |
| Include Path | #include "GameFeatureData.h" |
virtual TArray < FPrimaryAssetTypeInfo > & GetPrimaryAssetTypesToScan()