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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeatureData > API/Plugins/GameFeatures/UGameFeatureData/GetPluginName
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureData.h |
| Include | #include "GameFeatureData.h" |
| Source | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeatureData.cpp |
UFUNCTION (BlueprintCallable, Category="GameFeature")
static void GetPluginName
(
const UGameFeatureData * GFD,
FString & PluginName
)