Navigation
API > API/Plugins > API/Plugins/GameFeatures
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameFeatureAction
- UGameFeatureAction_DataRegistrySource
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_DataRegistrySource.h |
| Include | #include "GameFeatureAction_DataRegistrySource.h" |
Syntax
UCLASS&40;MinimalAPI, Meta&61;&40;DisplayName&61;"Add Data Registry Source"&41;&41;
class UGameFeatureAction_DataRegistrySource : public UGameFeatureAction
Remarks
Specifies a list of source assets to add to Data Registries when this feature is activated
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | If true, we should load the sources at registration time instead of activation time |
Overridden from UGameFeatureAction
| Type | Name | Description | |
|---|---|---|---|
| void | AddAdditionalAssetBundleData
(
FAssetBundleData& AssetBundleData |
||
| void | Older-style activation function with no context, called by base class if context version is not overridden | ||
| void | OnGameFeatureDeactivating
(
FGameFeatureDeactivatingContext& Context |
Called when game feature is deactivated, it may be activated again in the near future | |
| void | Called when the object owning the action is registered for possible activation, this is called even if a feature never activates | ||
| void | Called to unregister an action, it will not be activated again without being registered again |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| EDataValidationResult | IsDataValid
(
FDataValidationContext& Context |
Generic function to validate objects during changelist validations, etc. |